Saturday, 14 September 2013

Mighty Inafune Man!

Classic Japanese Side-Scrolling Action...
             TRANSFORMED! 

Many of you may have heard of the game "Mighty No.9" Which was announced a few weeks ago at PAX. The kickstarter has been online for nearly two weeks and already has more than double its original target!

A new game in the traditional MegaMan style! I was very excited when I heard about it and, of course, I have backed the project. The reaction that Keiji Inafune was thinking of creating a new 2D platformer was amazing at the event in PAX, you can see here just how excited everyone was to hear about it! Skip to 27:00 to see the announcement.

So, Who is Keiji Inafune and why is his new game so important?

Keiji Inafune is one of the most important Japanese Video Game Developers, Since the 8-Bit era he has been creating games. Since graduating school, he immediately went to work for Capcom as an illustrator for a new series, Street Fighter. From there he went onto create a new game, which would go onto become one of the most loved gaming franchises of all time, MegaMan. As well as this, he also made, Dead Rising, Onimusha, Lost Planet and more. In 2010 he left Capcom to set up his own studio, Comcept. So far in this new studio he has made a few games, Soul Sacrifice for the Vita, Bugs Vs Tanks (Part of Guild 02) for the 3DS and is currently working on Yaiba: Ninja Gaiden Z for PS3 and Xbox 360. Oh, he is also a spaceship in the new Hyperdimension Neptunia V...

Of course, I'm most interested in MegaMan. Being a fan of the series all my life, If you read my post "How a nintendo fan came to be." then you will know that MegaMan 4 was one of the first games I ever played and left a lasting impression on me ever since. The classic 8-Bit series is one of my favourite series ever, and the X games are amazing too... Well they were up to X4. I haven't played many after that point but by that point in the series Inafune was no longer in charge of the development. The X series was actually meant to end at the 4th installment. For me, the MegaMan side scrolling games are some of the best examples of 2D platforming at its purest, good level design, hard enemies and bosses, fun weapon powerups, great music. Everything you could want from an action platformer. There were also some RPG series, Legends, Battle Network and Starforce, all three were well received and got several sequels each.

Mighty No.9 looks set to offer the great platforming style of the MegaMan games, and add brand new ideas and a new graphic style to make what hopefully, will be Inafune's new platforming series! Known for its unique, colourful art style, MegaMan has many characters, each one colourful and unique and has a name relating to music, Rock (Named MegaMan outside of Japan) , Roll, Bass, Tron Bonne Etc.
MegaMan
(Legends Version)
Roll
(Battle Network Version)


Mighty No.9 seems to be continuing this trend of having names which all relate to each other, the the moment, only the main character, Beck and his assistant(?) Call have been announced, but you can see how they fit together which i think is very clever and i hope the names of the other characters are this creative as well!

The art style is very similar to the MegaMan series, which is a good thing. I love the new designs, and the best thing is, there will be polls in the MN.9 community to help decide the final versions of the characters!



some of the ideas for Call

Before this, there was another community driven project, Megaman Legends 3. The project sadly got cancelled, upsetting many fans, and since then Capcom have cancelled many more Megaman games as well, including the online game Rockman Online, Megaman Universe (Which was set to have a full level editor and the ability to download and play user created levels!)And even an FPS game, Maveric Hunter, which was being developed by some of the team who made Metroid Prime!. http://www.polygon.com/2013/4/9/4179628/mega-man-fps-maverick-hunter

After all these cancellations, everyone had given up hope for a new proper MegaMan game, Inafune had left Capcom, and Capcom didn't seem to know what they were doing with the franchise. Sure they released mobile versions of some older games and revealed some on Virtual Console, and the terrible Xover... But it wasn't enough. The only game released for the 25th anniversary was a fan game that Capcom bought the rights to, Street Fighter X MegaMan.

Fans began to create their own MegaMan games such as the amazing MegaMan Unlimited. http://megaphilx.com/?page_id=26 They are even trying to remake Legends 3 in 8-Bit for PC as well. http://www.gamnesia.com/news/mega-man-legends-3-getting-an-8-bit-remake-capcom-staff-aiding-in-creation There is a website to bring back Legends 3, its called Get Me Off The Moon, or 100,000 Strong for bringing back MegaMan Legends 3. They recently made this video to thank the fans for reaching their goal.

Check out the Kickstarter page for Mighty No.9 for more details. They update regularly with new design ideas and making of videos! Now there is just the long wait until 2015 when the game will be released!
http://www.kickstarter.com/projects/mightyno9/mighty-no-9 It only needs a bit more to guarantee a WiiU version so lets make it happen!!

I hope one day Capcom does decide to bring back MegaMan in a new platforming game, but until then, we have Mighty No.9 to look forward to!


Thanks for reading.

NicktendwiiU





Wednesday, 4 September 2013

Taito 60th Anniversary

As some of you may know, Taito is this year celebrating their 60th anniversary. They began in the 50's distributing vending machines and jukeboxes, in the 70's they entered the arcade game industry with their first game, Astro Race, in 1973. It wouldn't be until '78 and the release of Space Invaders, they would go on to become one of the worlds biggest arcade game manufacturers. Since then, they created some of the best arcade, and console games of the generation. Although they slowed down a bit in the early 2000's, they are still going strong, creating new arcade and console experiences, such as the new iOS and arcade game, Groove Coaster.



Here's why I love Taito.

Lets start with Bubble Bobble,

You play as one of two dinosaurs, Bub or Bob, your goal is to blow bubbles and trap the enemies inside, then pop the bubbles to kill the enemy. Kill all the enemies to move onto the next screen, it sounds easy, but once the game introduces new enemy types and power ups it can get very challenging!

It began in the arcades in 1986, since then the series has had countless sequels, ports and remakes. My personal favorite of all the versions is Bubble Bobble Part 2 for the GameBoy, as one of the first GameBoy games I owned, I played it a huge amount, learning all the levels and even now I can remember some of the passwords! The game gets quite challenging later on and to this day I have still never completed it. As well as the standard bubble bobble game, there were also some sequels and spin off games from the franchise including the excellent Parasol Stars and the less excellent, but still fun, Rainbow Islands. They also created a spin off franchise called Puzzle Bobble,also known as, Bust a Move. With its very addictive gameplay, fun characters and catchy music, the Bubble Bobble series is still going strong, with new games and merchandise coming out all the time.
I <3 Bubble Bobble!

Taito also made several other platformers in the Bubble Bobble style including Liquid Kids, Chack'n'Pop and the fun "Fairyland Story" and "Newzeland Story" games.

Fairyland Story most closely resembles Bubble Bobble but instead of a dinosaur, you play as a witch with a magic wand that turns enemies into cakes, you can then push the cakes off ledges to kill the enemies or squash the ones walking below. It may sound simple but it does get hard, fast!

Liquid Kids is a fun, cute platforming game and shows its Bubble Bobble roots in the form of the main characters attack, a giant ball of water which creates waves across the stage similar to how the water bubbles power up's work in Bubble Bobble. In fact, on some releases, the game was titled Bubble Bobble 4: Liquid Kids.
Screenshot from "Liquid Kids"

As you might have noticed so far, Taito has a reputation for creating cute game with colourful graphics and simple gameplay mechanics, This is not the only kind of game they make though there are also Shoot'em up's, Racing games, and even an FMV game called Time Gal for the Sega CD! The "Darius" Series of Shmups were popular in the arcades for the 3 screen display, using three separate screens lined up side by side, it gave the players a much wider view of the level, recently there has been a new Darius game, Darius Burst, released in arcades, and this too utilities the same wide screen format.



Taito have made quite a few other Shooter games, including the action games, Ray Force and Ray Storm. and vertical scrolling shooters including the time travelling(!!) vertical shooter, Gekirindan, which plays a lot like one of the Raiden games. They also published the Castle Shikigami games. Surprisingly they have also made a few RPG's, most notable, the Lufia series on the SNES, not games I have had the chance to play, but from what I've heard, they are excellent RPG's and some of the best on the SNES, a console which has many amazing games in the genre already.

More recently, Taito have been releasing updated versions of their classic titles, with releases such as Space Invaders Extreme, Arkanoid DS (which comes with a strange attachment which literally turns your DS into a breakout paddle!) several new Bobble Bobble and Bust a Move games also for the DS and other portable systems, Elevator Action and Darius Burst for arcades, among others. They have also released Taito Legends Vol 1 and 2, for PC, PS2 and Xbox. These are a great (and cheap) ways of getting to know their long history and play some really fun games, there is also a collection on the PSP if you prefer to play on the go.

In Japan, there are several "Taito Stations" which are whole arcades dedicated to just Taito games and prizes! As well as games, Taito also has their own range of prize machines. You can win Taito brand prizes including anime figures, Plushes and more! My uncle visited Japan a few years ago and took this picture, to say i'm jealous is an understatement!...

At one point, they did have their own console in the works, the Taito WoWoW, it would be able to play arcade perfect versions of their games, and also link up to a satellite and download games through a service similar to Nintendo's Satellaview (which also used WoWoW's satellite signal) or Sega's  Sega Channel services which were popular in the early 90's. Here is one of the only pictures of the console, it was shown off at a few events before being cancelled entirely.



The cancelled Taito WoWoW console

Hope you enjoyed reading about one of my favourite companies, here's to another 60 years of Taito games!

Not related to the company, but my girlfriend recently got a new kitten and called it Taito! (apparently named after an owl from Legends of the Guardians... but I prefer to think of it as named after the company!)
Taito, even cuter than their characters!